At Nvidia's GTC conference this week, CEO Jensen Huang introduced DLSS 5, the next generation of the company's AI-powered graphics technology. Promoted as a major leap forward, it uses generative AI to deconstruct and enhance 3D elements like skin and clothing for greater realism and performance. An initial demo, however, has ignited a firestorm within the gaming community.
Reactions to previews for titles like *Starfield* and *Resident Evil Requiem* were swift and critical. Many players argue the AI overhaul creates a homogenized, overly processed look, dubbing the results "AI slop" that strays from original artistic intent. "Painting over handcrafted, intentional 3D art with... filtered nonsense is deeply disrespectful," said prominent YouTuber The Sphere Hunter.
In response to the backlash, Huang stated critics are "completely wrong," emphasizing that game developers retain full control over how and if the technology is applied. Bethesda echoed this, noting the demo was an early look and final implementation would be tailored by their artists and remain optional for players.
While analysis from specialists like Digital Foundry acknowledged the technology's transformative potential, they also noted the current output could appear "a little bit uncanny." DLSS 5 is scheduled for release this fall. Nvidia has announced support for a slate of upcoming games but has not yet specified which GPUs will be compatible.
Source: CNET
